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New Outpost: ZQ-Z3Y

by paran0id on Apr.12, 2009, under eve-online

It all happened yesterday, April 11th. Sylph Alliance dropped a new Outpost in the ZQ-Z3Y solar system, T-HHHT constellation.

ZQ-Z3Y Outpost (Sylph Alliance)After 3 months of planning and working on details, we began moving the Outpost from empire. A 6 freighter caravan began it’s trip reaching ESA solar system 6 hours later. The caravan then parked in empire for a few hours and at around 0230 it started moving down to ZQ-Z3Y. 2 hours later the freighters arrived their final destination. The caravan then safed up and waited till around 0930 eve time to prepare the anchoring of the Outpost. Stone Shadow Syndicate started building the Outpost at around 10.50 eve time.

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Operation: Derelik

by paran0id on Apr.03, 2009, under english, eve-online

Joint OP started at around 1900 EVE Time.
Fleet moved to Assah and then made route to low-sec system Irshah.

MAP: Irshah (0.4) Solar SystemFrom there we moved around in Derelik region and bashed a few POS’s into Reinforced mode belonging to X13 Alliance and Ushra’Khan.

The beginning of the Operation was a little messy but I have to say that I wasn’t 100% listening to comms either. After the first half hour everything was running smooth. We had capitals on hold, scouts covering all entry points, a support fleet with RR battleships and a sniper fleet.

The first POS we engaged was handled by the capital fleet for the most part – snipers fleet assisted in the beginning – and it went down pretty fast. While capitals were bashing the POS, my fleet (support) was sitting in one of the gates waiting for potential threat. Anyways, POS went down and after that we engaged another 2 POS’s from X13 but this time support fleet was also called in as there was no enemy movement in any of the nearby systems.


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CVA/LFA/Sylph engaging one of the X13 Alliance POS’s in Irshah

mifrata_thumbAfter X13 POS’s were down, we had one final POS to take care of: Ushra’Khan’s “Bannable Offense” – Location: Mifrata.
This was a True Sansha Control Tower Medium with a 2 warp scramblers, bunch of shield hardeners, jammers and a few True Sansha weapons. It was an awesome time, specially because we had Lord Makk sitting inside the forcefield watching us beating down his POS into reinforcement. The operation took 5 hours and a half and it was very well coordinated and commanded (great job FC’s!)

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Bashing Ushra’Khan POS in Mifrata

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EVE: Apocrypha

by paran0id on Mar.14, 2009, under eve-online

EVE expansion ‘Apocrypha’ was released 4 days ago, March 10th. What can I say about this expansion so far?
Well, to be honest, the first that comes to my mind is: good job. I don’t remember an expansion going so smooth and being so successfull as this one, and i’ve seen quite a few already!

The most noticable changes:
Wormhole space - StrongholdIt’s all about the Wormholes. The whole thing has been modified and adjusted because of these new space anomalies. Scanning is completly different from what it was before Apocrypha, we have T3 modulated ships, new probes, new skills, new cosmic anomalies and complexes, and so on.
We also have the skill queue, which isn’t 100% fully functional right now as there are reports of a few bugs on it, but it’s nothing as serious as, for example, the whole ’socket closed’ problem everyone had in Quantum Rise. There’s also the whole ‘Attribute Remap’ function which i’m not really to fond of since we are limited to 1 remap every 12 months.
We also have some new tweaks and features added to the user interface. There’s a new fitting screen that allows you to save/load ship fittings (*very* usefull imo), the neocom has suffered a few changes too (no more zoom in/out buttons), and few fixes and new options added to the context menus here and there.

On top of this all we have the new Premium Lite graphics (shader model 2.0), i was actually thinking that this was going to be a bad move, but I can honestly say that, so far, i haven’t noticed ANY change on my game performance with these new graphics. (I was using classic graphics before) Wormhole Right now, i’m using ‘max quality’ settings and everything just runs smooth as it ran 5 days ago. There’s also new animations for jumping, warping, scanning (survey scanner, etc), salvaging, tracking beams, turrent effects, scramblers, etc etc as well as new sounds for each of the new animations mentioned. Not every single bit of the new graphics or sounds are working I mean, on wormhole space there are some problems with textures, the wormholes and the warp animation seems to be screwed up (there’s some pixelated bits, you can see it on that wormhole screenshot on the left), the sound glitches and loops when listening to the new race-intros etc.

All in all, hats off CCP. You guys did a great job and you actually didn’t cause THAT many problems on the community with the new expansion. Some people complained about the file size of the patch, granted it was a big download (nearly 2GB for classic clients) it was more than worth it!

EVE: Apocrypha is recommended and an endorsed product by this blog. :)

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Providence Coalition attacks Ushra’Khan (GMLH-K)

by paran0id on Feb.20, 2009, under eve-online

One week ago, CVA, Sylph, Paxton Federation, Aegis Militia, Sev3rance and Libertas Fidelitas engaged on Ushra’Khan POS’s that were being used as a tactical point to perform attacks in the northern providence region.
The operation started on saturday, 14th February, and ended 2 days later with the destruction of Ushra’Khan’s last tower. Here’s a little report from the first day of the operation that I found:

Saturday 14th February, 2009

“I woke to the howling of an alarm siren over my bunk in Promethia. Now that in itself wasn’t unnatural, it happened at all hours of the day and all hours of the night. But this one was louder and accompanying it a constant audio feed from our admirals.

“ALL SYLPH PILOTS GET IN YOUR BATTLESHIPS AND GET TO ERVK-P.” The message repeated over and over. “ALL CAPITAL PILOTS ARE TO ASSEMBLE THERE AS WELL. EVERYONE NEEDS TO BE THERE.”

[...]

I queried the station for undocking, my ship waiting for clearance before it could be placed in the launch tubes for battleships. Next to me, a Revelation Dreadnought was already launching, going out the launch bay for capitals. It just barely fit.

“Permission granted, clear the bay.” The Promethia automated docking system replied.

My ship was lowed my magnetic locks into the launch bay and catapulted into space. Immediately I aligned and warped for BR-N97, followed by ERVK-P. Upon arriving the fleet was assembling nicely, with our capitals on standby and our conventional fleet also holding steady.

Our allies were on their way, with us joining up when they reached ERVK-P. Together, multiple fleets with hundreds of ships began working their way down to the target area. Our destination was still classified, but we all knew what was going to go down. We were hitting GE and GMLH, two system currently being used as a staging ground for UK.

Status: 3 POS towers reinforced, with almost no resistance, but we knew that tomorrow would be when they came out of reinforced, and tomorrow was when they would be finally destroyed”

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